What's it going to be then, eh?

BrainyQuote assures me that General George S. Patton said, “A good plan violently executed now is better than a perfect plan executed next week.” So, in the spirit of that advice, I am violently launching this blog now rather than noodling around with it in pursuit of elusive perfection. I don’t host the blog myself, it doesn’t have custom art, and I don’t have the fullest grip on this blog software.

Those things will follow.

Also, in the interest of fair warning: eventually, I will try to sell you something.

But not today.

(Darkwatch was one of the game worlds we co-created)

I am in the games business, have been since I was a teenager (which was three decades ago). I’ve designed role playing games, board games, card games, and (most recently and most profitably) computer and video games. In all the many years I’ve spent in this business, I’ve never quite managed to design the kinds of games that genuinely interest me. It’s all been a job, you see. A damn good job, but still a job.

And I’m not complaining. In a business where crap sandwiches are haute cuisine, I’ve been lucky enough to ship some pretty decent games, like Oddworld and Darkwatch. I am proud of those games. There is certainly a part of me in them. Every game I’ve been a part of making has been a product of late nights and passionate commitment to my craft; good game or bad, they’ve all had their share of triumph, shipwreck, and divorce. But if I hadn’t made them, I’d walk right past them on the shelf.

Now, my partners and I are building a company that will make the kinds of games I genuinely enjoy. This blog will following the birth of the company, the building of our games, the troubles ahead and (I hope) the successes. I won’t tell you everything that happens, but I will tell you a hell of a lot more than most company founders are willing to reveal. Eventually I will pitch you on our games, but no saleman will visit your home.

Comments are always welcome and I will strive to reply. The only rules (aside from the secret rules I do not reveal): don’t be a knucklehead (that right is reserved for me) and try to be interesting.

Explore posts in the same categories: announcements

Be the First to Comment on “What's it going to be then, eh?”

  1. niemand013 Says:

    First!

  2. Paul O'Connor Says:

    That didn’t take long …

  3. niemand013 Says:

    Always watching you. ALWAYS.

  4. culm Says:

    And…there shall be A BLOG!

  5. N'gar Thrombobo Says:

    Hallelujah, Male Chicken Cigarettes!

  6. Chad Steingraber Says:

    New company, eh? The game wouldn’t happen to be something with “machine” or “war” in the title would it?? Good Luck!

  7. Paul O'Connor Says:

    I am an unapologetic Warmachine fanboy … but no, we’re not working with Privateer Press just yet. Maybe someday! In the meantime, check out their new giant monster collectible game, Monsterpocalypse … it’s slicker than snot!

    http://www.monsterpocalypsegame.com/

  8. kaylee Says:

    I recently came across your blog and have been reading along. I thought I would leave my first comment. I don’t know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.

    kaylee

    http://www.thinkpadonline.info

  9. Paul O'Connor Says:

    Hey, Kaylee, thanks for reading and for writing. I’m happy to have you here. Please feel free to post at any time!

  10. CraigEwert Says:

    PRO! Good to see evidence of your continued existence. I’ll be reading all this, and keeping a weather eye out for what you crazy kids do with this new venture.

    And maybe, just maybe, Reed the Bard(*) will compose a new song in your honor.

    (*) Not actually a Bard.

  11. Paul O'Connor Says:

    Hey, Craig, great to hear from you and thanks for posting.

    Funny you bring up Reed the Bard from our old D&D game … I wrote just yesterday about how my kid had been pulled into a D&D game with a friend and that I had nothing to do with it (http://goldenboat.wordpress.com/2008/12/04/the-nerd-gene/). Then last night this sad coda: turns out the other kid bought the wrong game, they couldn’t make heads nor tails of it, and they ended up playing videogames instead.

    So, the marketing and brand worked well enough to deliver the audience for D&D, but thanks to a confusing product line-up and opaque rules the game couldn’t close the deal, and now those players are likely lost … until they discover World of Warcraft.

    Those bellows you hear are from the mastodon stuck in the tar pit next to D&D.

Comment: