Archive for November, 2008

Another Development Nightmare

Thursday, November 27th, 2008

They’ve put new lights by our office. I think they’re supposed to be Christmas lights. But really. Orange Christmas lights? Blue? This place gives me the willies. I keep thinking I’ve wandered into an outtake from Suspiria. (image snatched from best-horror-movies.com … check out their excellent Top 100, too) I’ve written before about how we [...]

When The Legend Becomes Fact, Print The Legend

Tuesday, November 25th, 2008

Sarge is away early for the holiday so I can write about him without getting clobbered. Steve Sargent is our Executive Producer. That means we’ve invested him with the authority to walk the floor of our startup and bark at us if we blow deadlines or slack off in our daily duties. He’s an experienced [...]

Where Are The Four-Quadrant Videogames?

Thursday, November 20th, 2008

I was reading about the grim prospects of Fox’s Australia over at Advertising Age, and it started me thinking on movie marketing, and how it differs from videogames. (sourced from Welt Online, but you bet your boots it came from the Australia movie site) In movie marketing, they aim for the fabled four-quandrant movie … [...]

I'd Buy That For A Dollar!

Tuesday, November 18th, 2008

Over at Safe From The Losing Fight, Andy Finnell tackles an issue bubbling up all over the iPhone community — the price of Apps. He doesn’t complain that prices are too high. He says they’re too low. You’ll have to hop over to Andy’s blog to read his well-reasoned arguments, but what I took away [...]

All I Really Need To Know I Learned From Animal House

Friday, November 14th, 2008

The Ulm mentioned the other day that you can’t beat the timeless wisdom of Animal House for navigating life as a software developer. (above image from the awesome ACME Animal House page) If I need to explain Animal House for you … then you need to quit reading blogs and watch more movies. Animal House’s [...]

The Big Tent

Tuesday, November 11th, 2008

In 2003 I found myself helping build a developer that would evolve into High Moon Studios. We were at an awkward age — somewhere between one team and two, chasing a lot of targets all at the same time. We were settling into tribes of designers, artists, and programmers, and the common ground of our [...]

The Public House

Thursday, November 6th, 2008

Warning! Wikipedia-researched post ahead! Like they said on the old Monty Python show: and now for something completely different. I’m taking a break from my self-important, professorial blitherings about the importance of games (when WILL he shut up??), to post about something completely different. Sort of. The Public House, or Pub, like Monty Python, is [...]

Paste-Eating Freaks, Part 2

Tuesday, November 4th, 2008

Last week I wrote about my love of boardgames, and wondered why my love was not more widely shared. More to the point of this blog, I asked if the things I so enjoy about boardgames might be realized in digital form. I think the answer to that last question is “yes,” but I have [...]