Archive for November, 2010

Trucks & Skulls — Best App Ever?

Tuesday, November 30th, 2010

That’s not for us to decide! But YOU can make your voice heard by voting for Trucks & Skulls to be part of the 148Apps Best App Ever Awards! We had a bit of run with these awards last year for FaceFighter and Zombie Pizza — and you are free to vote for those titles [...]

One Girl, One Laptop!

Wednesday, November 24th, 2010

Trucks & Skulls has been out for about a week. It’s elbowed to the top of the iPad sale charts and reviewers everywhere are breaking out their manly lexicon to describe the game, with plenty of references to testosterone, heavy metal music, and mullets. But did you know that one of the evil geniuses behind [...]

Trucks & Skulls Game Trailer

Sunday, November 21st, 2010

Loud, proud, and IN YOUR FACE, here comes our Trucks & Skulls game trailer, from Michael Mayhew and the evil geniuses at Appy Entertainment! Trucks & Skulls is the take-no-prisoners, high-octane physics puzzler for your iPhone, iPad, and iPod touch. Remember … trucks are good, skulls are bad. Destroy the skulls. DESTROY … ALL … [...]

Trucks & Skulls For iPhone And iPod touch Is Here

Saturday, November 20th, 2010

Why should iPad people have all the fun? Trucks & Skulls has been out on that device for a couple days — and as of this hour, is the #2 Paid iPad app in the United States — but today this game goes out wide … Trucks & Skulls for your iPhone and iPod touch [...]

Trucks & Skulls HD Debuts As Apple’s iPad Game Of The Week

Friday, November 19th, 2010

The iPad version of Trucks & Skulls — Appy Entertainment’s heavy metal, high-octane physics puzzler — is now available … and it has been selected by Apple as their iPad Game of the Week! (The iPhone/iPod touch version of Trucks & Skulls is still in review at Apple, and we hope for approval shortly.) Response [...]

Trucks & Skulls Has Left The Building!

Thursday, November 4th, 2010

Our long national nightmare is at an end! Trucks & Skulls — Appy Entertainment’s high-octane physics-based puzzler for iPhone, iPod touch, and iPad — has been submitted to Apple! We’d hoped to be finished on Friday, but a series of vexing bugs kept us working through the weekend. By the middle of this week, we [...]